Was testing out displacement and adaptive tessellation in UE4, got carried away and made out this whole little scene.
UE4 Scene - Brick Corridor - Camera A
UE4 Scene - Brick Corridor - Camera A - - Detailed Light
UE4 Scene - Brick Corridor - Camera A - 1:1
UE4 Scene - Brick Corridor - Camera A - 1:1 - Detailed Light
UE4 Scene - Brick Corridor - Camera B
UE4 Scene - Brick Corridor - Camera B - Detailed Light
UE4 Scene - Brick Corridor - Camera B - 1:1
UE4 Scene - Brick Corridor - Camera B - 1:1 - Detailed Light
Assets
UE4 Scene - Brick Corridor - Video A